Build 42.20.2 · field journal

Building a survivor who belongs in the world.

True MP NPC is an engineering project for persistent, connectionless Project Zomboid survivors—real bodies governed by the server, not cardboard AI actors.

CHECKING SERVER
CURRENT RUNTIMENPCs in live runtime
human clients online

SERVER AUTHORITY / ZERO-PLAYER UPDATE

OPEN LIVE VIEW

Latest transmission

The work, while it is still warm.

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DAILY SURVIVAL

A Survivor Who Gets Hungry — and Does Something About It

Hunger, thirst, Home food searches, visible physical actions, and real container interaction are turning autonomous decisions into observable survival behavior.

Open field note

Project trajectory

From hook to human-like survival.

M1stable

Exact-JAR agent

Fail-closed bytecode hooks, lifecycle proof, and isolated runtime boundaries.

M2stable

A body in the world

Connectionless NPCs with durable identity, movement, Home, inventory, trade, and zero-player presence.

ACTIVEactive

Survive at Home

Close the genuine hunger and thirst loop at Home, then carry it into the wider world.

From the journal

Proof, failures, and small victories.

ZERO-PLAYER RUNTIME

The Server Is Empty. The NPCs Are Still Out There.

Cold-boot tests proved that connectionless survivors can restore, move through rolling world relevance, interact with real persistent objects, and return while no human is connected.

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INVENTORY AUTHORITY

Real Inventory, Nested Backpacks, and Vanilla Trading

A genuine IsoPlayer already owns a real inventory. The hard part was moving exact items safely through nested containers and vanilla trade without inventing an NPC connection.

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AUTONOMY

From Server Puppet to Autonomous Survivor

Homes, semantic perception, daily life, and independent decision timing turned a command-driven body into the foundation of an autonomous survivor.

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The rule

Free your mind.
Morpheus · The Matrix